– Added new “Reform the Line!” ability for infantry with special formations New effects have been added to better go with the various trait types. – Faction Leader effects now apply even when the leader is not in the capital. Personality and background traits now have trade offs and matter a lot more. Most traits have had their effects trimmed down by a large margin to get rid of the effect spam. – Character traits have been heavily redone. – Reworked various tradition and ancillary effects to be more balanced and add more specific choice for the player. Most skills have either been redone or been moved in the trees. – Incorporated the great work of Q_Sertorius with re-organizing the structure and effects for the character skill trees to add trade offs and better options. Skills, Traditions, Ancillaries & Traits Overhaul – Huge thanks to Q and CEMN for the tireless efforts for many months doing all the tough work and testing on this massive endeavor! – Odryssia has also been added to this overhaul from KAM. – Overhauled factions include Arverni, Galatia, Boii, Scordisci, Iceni, Caledones, Iweriu, Suebi, Lugii, Ardiaei and Cimbri. – Updated unit cards (thanks Summary!), visuals, stats, descriptions, names, reforms, etc. – Massive overhaul of most barbarian rosters that focuses each faction on specific advantages and disadvantages, updates all the visuals, trims various rosters and redoes the barbarian factions into more coherent options. – Extra Moddability – The startpos kit files are available in our TWC submod forum for submodders and going forward we have a lot more options for the main mod as well!īarbarian Overhaul from Q_Sertorius and CEMN – New Starting Diplomacy/Situations – Lots of new situations for starting factions. – New Starting Characters/Family Trees – New royal families and historical characters. – New Culture – Numidian – Found in Western Africa. – Return of the Roman Families – Rome’s political parties are now the families again! – New Wonder Buildings that represent the various regional world wonders. – New Starting Buildings – Updated and added various new starting buildings, all factions now start with a barracks for better AI recruitment. – New Building Slots – Every region now has either 4 or 6 slots available. – Completely redone grand campaign from the bottom up! We will be working on submods as we can, please be aware some Steam submods have moved to new locations. You can head over to our Download Page to get the latest update. This update includes an overhauled Grand Campaign with many new features, an expansive Barbarian overhaul for many factions, reorganization and rebalancing of the character skills and traits systems, battle updates and much, much more! Thanks to everyone who helped to test and give feedback over these months, we all appreciate it! After half a year of work and testing, we are happy to announce our latest update to the mod! Many of you have probably already seen some of the previews posted here and we are all very proud of the team’s work over the autumn and winter.
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